The game looks good and has a decent adrenaline rock soundtrack. This is comical, but it is also a little overdone. When you wreck, your body loses every muscle and tendon ever attached and it flops and folds like a newspaper. The rag-doll physics that they use are also a little fantastic. The two wheel versions are a little too fantastic and easy to handle. I would say that I did notice very realistic handling with the four wheeled vehicles. I am not just picking on them for the sake of doing it because they boast a more realistic physics engine. I just think that it would not take one too far from the experience if you were to take some of that away and make it a little more believable. ATV: Untamed allows for magic physics, and like I said earlier, that is, in part, necessary to have so that it is a game and not a sim. No matter which one you choose, there is plenty to do. Set up custom matches or try your luck at being the best in the world. This is, of course, both online and on the same machine. The Multi-Player Mode is there so you can take on the world. There are 14 event types you can choose from. Just for those who don't know, MX stands for Motor Cross, and ATV is for All Terrain Vehicles and Quads (four wheels). Single player offers 14 different types of races, not including the tracks or the ability to choose between, and race against, either MX or ATV vehicles. Play with friends in the Multi-player Mode, or shop at the store to pack out your off-road monster. Choose the single player path where you are anything but alone on the track. Because what isn't natural about flying 40' in the air and landing it. Keep your wheels out of the stands, and the rest should come naturally. Most racing games and flying games, for that matter, have to maintain that illusion so you can enjoy them as a game. ATV: Untamed is a racing game that flirts with being a sim. I can't really comment on the sound of a crashing bike, but I will take their word for it. The sound effects themselves were well done. I think that unless you can plug your I-pod in and stream it directly through the game, that you are not going to be able to please everyone with the music score of any game. The soundtrack is exactly what you expect it would be. When the music switches, you see the pop-up in the left corner letting you know who and what is playing. Negating the discussion of which came first, the chicken or the egg? The music system reminds me very much of the now standard jukebox system look and works with EA's titles. Granted that the big jump is from HD and a Next-gen system to an older system and a CRT, but it really does look good. Well, I should rephrase that the one remaining "older generation" system that is still making good looking games. I am continuously amazed that the now touted "older generation" of game systems are still looking really good. Saying that the PS2's graphics are better than looking at the DS's version is like saying I will take the cash over getting an I.O.U. The grownup version has all of the fun and simplistic features I liked in the DS version, with enough push towards realism to make it a little more challenging. It was an average game, but it was true to its small race feel and simple gameplay. I started out playing the DS version of MX vs.